AI Insights · Timothy · October 2021
Top Ultracasual Games in Europe Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 ultracasual games in Europe for Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable performance trends for the top 5 ultracasual games in Europe on a unified platform, combining data from both iOS and Android. Here’s a detailed look at their weekly downloads, revenue, and active users.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a consistent decline in weekly revenue, starting at approximately $31.8K at the end of June and dropping to around $20.3K by the end of September. Weekly downloads also saw a downward trend, beginning at 1.8K in late June and decreasing to a low of 487 by the end of the quarter. Active users followed a similar pattern, declining from 37.8K to 24.5K over the same period.
Slime it: Slime Game Simulator by Slime4Fun saw a sharp decline in weekly downloads from 50.8K at the end of June to about 7K by the end of September. Revenue also decreased, starting at $19.9K and ending the quarter at $7.8K. Active users dropped significantly as well, from 113K in late June to around 52.9K by the end of September.
Goo: Slime simulator, ASMR from Exomind LTD showed fluctuating trends. Weekly revenue initially dropped from $5.8K to a low of $1.2K in early August but later rebounded to around $3.9K by the end of the quarter. Downloads saw a substantial increase, starting at 62.9K in late June, dipping mid-quarter, and then peaking at 71.4K at the end of August. Active users followed a similar pattern, peaking at 97.7K in early September after some fluctuations.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. maintained a relatively stable revenue stream throughout the quarter, hovering around the $2K mark. Weekly downloads showed a gradual decline from 19.2K at the end of June to 13.2K by late September. Active users also decreased slightly from 39.3K to 27.1K over the same period.
Diamond Painting ASMR Coloring by Crazy Labs experienced significant variations in its performance metrics. Weekly revenue saw a gradual increase, starting at $1.7K and reaching $2.3K by the end of September. Downloads fluctuated, beginning at 208K in late June, hitting a low of 64.2K in early September, and then rising to 97.9K by the end of the quarter. Active users exhibited a declining trend initially, from 414K to 171K, but then rebounded to 216K towards the end of September.
These insights provide a comprehensive overview of the performance of top ultracasual games in Europe for Q3 2021. For more detailed insights and data, visit Sensor Tower.